AI Insights · Timothy · April 2024
Top 5 Tycoon Games on iOS in Central America: Q1 2024
In Q1 2024, the top 5 tycoon games on iOS in Central America showed varied performance in terms of downloads, revenue, and active users. Sensor Tower provides detailed insights into the trends.
In the first quarter of 2024, the top 5 tycoon games on the iOS platform in Central America exhibited diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at how each game performed based on data from Sensor Tower.
Township from Playrix saw a consistent increase in weekly revenue, peaking at approximately $42.5K in the final week of February. Downloads for the game surged, especially mid-quarter, reaching a high of around 35.8K in early March. Active users also showed a strong upward trend, growing from 68.6K at the start of January to over 104K by the end of March.
Hay Day by Supercell experienced fluctuations in weekly revenue, with the highest recorded at $15.2K in the first week of January. Download numbers remained relatively stable, peaking at about 3.5K in the last week of March. Active user numbers showed a slight increase towards the end of the quarter, rising from 58.8K to 56.3K.
Last Fortress: Underground from IM30 had a less dynamic quarter. Revenue saw minor peaks, with the highest at $9.7K in the first week of January. Downloads were notably low but showed a small spike to 103 in early March. Active users decreased steadily from 968 at the start of the quarter to 436 by the end.
Family Island — Farming game by Melsoft had a mixed performance. Revenue peaked at nearly $10K in late January, while downloads remained modest, with a high of around 2.4K in mid-January. Active users experienced a slight dip mid-quarter but recovered to about 7.4K by the end of March.
SimCity BuildIt from Electronic Arts showed a steady revenue trend, peaking at $2.7K in the second week of January. Downloads were low throughout the quarter, with a notable peak of 2.9K in the first week of January. Active users saw a decline from 17.2K in early January to around 10.1K by the end of March.
For more detailed insights and data on these games, visit Sensor Tower.